0.12.4 Stable Release

 

 
If you are already a Patron or would would like to learn how to become one click here.

Zombie’s Retreat – Version 0.8.3
Monday July 29, 2019

Release date: 29 July 2019 Tags: 2DCG, Adventure, Big Tits, Incest, Male Protagonist, Milf, Puzzle, RPG Censorship: No Developer /...

The post Zombie’s Retreat – Version 0.8.3 appeared first on M88bet.

 
Hey guys!

House Party 0.14.1 Released to Alpha Testers
Monday June 03, 2019

If you are already an Alpha Patron or would like to learn how to become one click here.   Hey everyone!...

The post House Party 0.14.1 Released to Alpha Testers appeared first on M88bet.

 
As you are already aware, the last update cycle was MASSIVE in scope!  And with lots of new content comes lots of new bugs and room for improvement and optimization.  That’s what this update is about.  Before we dove into the next content cycle, we decided to really tweak and optimize the game a bit first.  This release includes many optimizations and performance tweaks that should hopefully yield up to a 20% FPS increase.
 
It’s not ALL technical stuff though!  We’ve added some new sound effects, over 100 new background chatter lines, a complete UI redesign, and a lot of story polish as well.  Enjoy!
 
NOTE to OSX and Linux Users:  I know we typically take longer to deploy these builds.  There are a few reasons for this.  We recently moved to using a different compile method called IL2CPP, which is preferred for getting the best performance out of the game.  However, this means we can ONLY compile OSX versions of the game on a system running OSX, so we have to compile the OSX version after we build for Windows, and on another machine.  We also can’t use this compilation type on Linux at all, so we have to set up the project on an alternate system and change the settings for the new compile.  We are still committed to providing these platforms, but we wanted to explain why the Windows builds usually always come first.  Rest assured, they’re coming!
 
CHANGE LOG:
 

Cantora de Metal Gear Solid publica teaser sobre projeto secreto
Tuesday April 30, 2019

Uma mensagem postada pela cantora Donna Burke no Twitter na semana passada e que estava passando despercebida até hoje reacendeu...

The post Cantora de Metal Gear Solid publica teaser sobre projeto secreto appeared first on M88bet.

Added Player and NPC footstep sound effects
Redesigned the UI
Added new Dialogue Avatars
Added new phone models
Added new Steam client icon and shortcut icons
Added over 100 new Background Chatters and Responses
In the Original Story: Added a new Achievement: Party Pooper
Players eyes now reflect how drunk they are
Tweaked performance in many areas, resulting in about a 10% FPS increase (based on internal testing)
Upgraded to using .NET 4.6
The game is now compiling using IL2CPP (better performance)
Player and NPCs can now be in various states of arousal based on current surroundings
Extended the background chatter system to include criteria that can be assigned to them
Extended the background chatter system so that responses to chatter are less nonsensical
Extended the background chatter system so that players can use them in custom stories
Buried game tips deep inside background chatter conversation so the player is rewarded for eavesdropping on longer conversations
Optimized lights for better performance
Optimized some functions related to character vision
Fixed an issue that was causing the Phone Call character to not progress through dialogues correctly
Fixed an issue where float values were not evaluated correctly in the engine
Added search capabilities to the Custom Story Creator
Added ability to add Criteria to Background Chatter so NPCs will be able to be smarter about what they say and when
Changed Low FPS Warning Toggle to a Pause menu item
Use/Give menu is now in alphabetical order
Optimized Garbage Collection
Optimized new memory allocations in game loops
Improved transparency issues for all characters
Fixed Ashley’s panties clipping through her body
Fixed an issue where sounds could continue on loop erroneously
Fixed an issue where an NPC could invite another to hang out in a location they are prohibited to navigate to
Fixed an issue where characters aren’t getting distracted properly
Tweaked some animations
Fixed invisible Player clothing in mirror reflection at certain angles
Adjusted the position of the Motor Oil so that it is consistently reachable for use in all stories
Fixed an issue with the PlayerBeingSpokenTo criteria that was preventing it from evaluating correctly under certain circumstances
Addressed an issue that could prevent saved games from being loaded by some users in niche situations
Added ‘cancel’ subcommand to the Command Console’s ‘combat’ command
Fixed an issue that would result in a combat cancellation keeping the “target” character in an InCombat state. This will fix things like the player being unable to Climb the gutter AFTER escaping from Frank or Derek in “The Muse”, etc.
Move Target referencing for the Roaming, WalkTo, WarpTo, and LookAt commands should be slightly more forgiving of minor typos
Addressed an issue that could cause a distance check to reference an unintended game object instead of a move target, if a game object existed that shared a name with a move target (Garage, etc.)
Fixed an issue that was preventing the Roaming console command from working as expected
In the Original Story: If the Player delivers the line about giving Irish Coffee to Patrick within earshot of Frank, Frank will get all kinds of mad. ONLY affects this dialogue, not any others OR the act of giving Patrick the Hot Coffee item
In the Original Story: Katherine will now intellectually evaluate the worthiness of one more potential item while she is laying on the bed waiting for the Player during the Katherine’s D-Mands opportunity
In the Original Story: Added some prevention mechanics so that Derek does not stop looking for Purgalicious in favor of talking to other NPCs, after the Player uses the Voice Recorder on the Art Room Window
In the Original Story: The Player will now automatically unlock locked doors with the Open action on their radial, if they have the correct key and other criteria do not prevent them from doing so. The option to manually “Unlock” a door will remain on the radial
In Date Night With Brittney: addressed an issue that would prevent the Phone Call interactions from working, forcing the user to close the game/restart
In Date Night With Brittney: the Motor Oil is now used instead of the Natty Lite in the Garage
In Date Night With Brittney: the Gut Grip is now used instead of the Blue Hair Dye
In Date Night With Brittney: addressed confusing titles for the Phone Call avatar/dialogues
In Date Night With Brittney: fixed an issue that could cause Patrick’s dialogue during the “interview excerpt” sequence to not be audible to many users
In Date Night With Brittney: tweaked the failure ending that occurs when the Player gives Brittney some “notes” they took at some point during the story. Should execute much cleaner
In Date Night With Brittney: fixed an issue that could cause duplicate or confusing game messages to pop up when the Player took certain actions with the Computer
In Date Night With Brittney: Patrick will no longer be calling attention to himself like the world’s worst stalker by dancing in the bushes
In Date Night With Brittney: fixed an issue that could cause the wrong display message to come up if the Player ingested an item at a very specific time
In Date Night With Brittney: minor Social Event/Values tweaks
In Date Night With Brittney: fixed minor inconsistencies in Actions or feedback given to the Player for a few items, including a little Easter Egg for an Item Action that previously did nothing
In Date Night With Brittney: cleaned up certain intimacy sequences
In Date Night With Brittney: fixed a handful of issues that could compromise the Player’s ability to initiate intimacy with Brittney
In Date Night With Brittney: fixed an issue that could allow the Player to use both the Sabotage AND Commit Actions with the Stove
In Date Night With Brittney: refactored Event Triggers and some Values to be more easily readable in the Debug Log or Story Creator
In the Original Story: Brittney will no longer favor the Player with infinite Romance points if he repeats the “dare” response in the Hot Tub with Amy repeatedly
In the Original Story: Addressed an issue that could cause Vickie to have duplicate responses when in the Hot Tub with the player for her “test”
In the Original Story: Tweaked a couple of Player responses, fixed a typo, and adjusted Katherine’s behavior during her “pictures for Frank” sequence with the Player
In Date Night With Brittney: Made a number of fixes and tweaks to the “wrestling” (“In the Ring” opportunity) ending and accompanying intimacy
In Date Night With Brittney: the pizza box will always be visible to the Player if they went down the “Sabotage Dinner” route
In Date Night With Brittney: Player can no longer choose BOTH compliments or jokes to deliver to Brittney, which was leading to confusing exchanges
In Date Night With Brittney: fixed an issue that would make it appear as though Patrick gave the Player his phone twice
In Date Night With Brittney: fixed a minor issue where an Event Trigger would initiate the same intimacy act twice with the Player in quick succession
In Date Night With Brittney: minor timing tweaks and typo adjustments
In the Original Story: slight tweaks to Amy and Ashley’s behavior when Derek approaches the Player after Ashley fully trusts you (Smooth Operator: Ashley)
In the Original Story: added a handful of helpful thought bubbles, and cleaned up a couple of others
In the Original Story: added a few extra emotive events throughout Madison’s newer content
n the Original Story: no longer possible to ask Madison an identical question in both her Smooth Operator AND Like a French Girl “Q&A” sequences
In the Original Story: fixed an issue that could cause Madison to be permanently angry with the Player AND all other NPCs at the party. Yes, this was a technical issue. No, it was not a personality flaw
In the Original Story: the Player can now actually get Amy to a more private spot if she is around others when approached. The response option to “wait it out”/talk other NPCs into leaving still remains
In the Original Story: the Player can now invite Amy to go hang out at the fire pit again, if for any reason she moved away from it before the Player has had a chance to follow up on critical Chasing Amy dialogue(s)
In the Original Story: added some clarity to a decision path that would effectively fail the Player out of the Chasing Amy opportunity, but wasn’t communicating that fact to the Player
In the Original Story: should the Player talk to Ashley about Madison’s Sky Animals (Smooth Operator: Madison), she will no longer roam away at the end of the exchange after Patrick’s last line of dialogue
In the Original Story: restricted Player movement during the finale of Smooth Operator: Madison to prevent confusing positioning during these last few dialogues
In the Original Story: fixed an issue that was preventing the Player from using an intended “helpful” response option and accompanying dialogue from Madison regarding some older content
In the Original Story: improved upon Katherine’s automatic recovery after giving her the tampered rum, if the Player had previously completed Stephanie’s Drunk and Disorderly
In the Original Story: fixed an issue that could lead to Amy’s underwear showing through her shorts after intimacy
In the Original Story: Frank will be a bit more prompt in returning to his chair
In the Original Story: tweaked some of the logic that immediately precedes intimacy with Amy, in an attempt to make it slightly easier to be alone with her
In the Original Story: tweaks to certain characters’ behavior when they catch the Player mid-intimacy with another NPC
In the Original Story: tweaked door behaviors prior to being intimate with Ashley after her Smooth Operator and Sibling Warfare opportunities
In the Original Story: tweaked Amy’s “toe stub” event to prevent her from doing so and then awkwardly moving away or standing back up too soon
In the Original Story: addressed an issue that would allow Steph to stay completely naked after her Drunk and Disorderly under certain conditions
In the Original Story: addressed an issue that could sometimes allow Katherine to continue running after she drank the Tampered Rum
In Date Night With Brittney: the Player can now also choose the “Slower” option when oral with Brittney is ongoing
In Date Night With Brittney: reduced the chance of seeing a redundant set of dialogues from Brittney, depending on how the Player greets her (or doesn’t)
In Date Night With Brittney: fixed an issue that was causing the Unlock option to always be available on one of the liquor cabinet doors
In Date Night With Brittney: cleaned up and added some additional emotive flavor to the “embarrass Patrick” ending
In A Vickie Vixen Valentine: refreshed export to maintain concurrence with 0.12.3/0.12.4 scripting changes
In A Vickie Vixen Valentine: fixed a couple minor typos and thought bubble inconsistencies
In A Vickie Vixen Valentine: the Player’s underwear will no longer show through his pants if he opts to put his pants on prior to engaging in intimacy with Vickie
In A Vickie Vixen Valentine: reverted a criteria that could, under very specific circumstances, prevent Vickie from following the Player to the edibles stash
In A Vickie Vixen Valentine: fixed instances of Vickie’s Panties and the “Catnip” not having inspect texts
In A Vickie Vixen Valentine: considerable revamp and improvements to the intimacy scene between the Player and Vickie

Source: http://games.eekllc.com/feed/

Leave a Reply

(*) Required, Your email will not be published