Categories
Dev Blog

House Party 0.10.4 Stable Release

 
Hey guys!
 
Here’s House Party 0.10.4! We’ve worked hard on this one, so we hope you enjoy all of the new changes. This includes a brand new Stephanie story with 4 different endings, as well as a lot of other Easter eggs and updates. Enjoy!
 
CHANGE LOG:
 

Implemented new content to Stephanie’s character with 4 unique endings
Implemented “Follow Your Calling” Opportunity
Implemented “Apply Pressure” Opportunity
Implemented “Meltdown” Opportunity for Stephanie
Implemented “Special Tutor” Opportunity for Stephanie
Implemented “Drunk and Disorderly” Opportunity for Stephanie
Added new Missionary Sex Animations
Added new Doggiestyle Sex Animations
Added new Cowgirl Sex Animations
Added Beer Pong (Practice) Mini-Game
Freed up over 2GB of VRAM usage during runtime
Optimized the core code of the game to reduce spikes in performance
Drastically reduced loading screen time
Added new voice acting for Stephanie, Katherine, Derek, Madison, and Frank
Added background logic for Achievements system (Coming Soon!)
Completely revamped lighting and post processing
All rooms now have their own lighting “feel”
Added rocks to the back yard flower bed
Madison’s clothes have been updated
Added new kitchen lamp
Added new lamp model to the living room
Added new Study room lamp
Added new Master bedroom lamps
Added rocks for the flower bed
Added a new moon
Added illuminated windows to the neighbourhood
Animated the outside fire light
Changed room colors for Ashley’s and Study room
Added new Staircase lamp
Added new frank lamp
Added new nightstand lamps
Added paint covered Stephanie
Added paint covered bag
Fixed typos in the UI
Added a new kitchen light
Added new standing lamps
Added Gut Grip Interactive Item to the game
Added Motor Oil Interactive Item to the game
Added Paper Bag Interactive Item to the game
Added Paper Bag Crushed Item to the game
Added achievement UI
Changed hot tub reflections to be more accurate
Tweaked the fog effect
Optimized/reduced performance on reflections
Optimized all visual assets (Textures, models, etc.) for better performance
“WantsToBeAlone” state no longer spams the Debug Log
Fixed rare occurrences where you could see the back of Rachael’s head through her hair
The “Turn” GameEvent is now logged correctly
Tweaked new sex animations
Stopped sex from starting in problematic places, the characters are now moved to a safe location first
Added extra code to check to make sure characters don’t get stuck after sex
Added Gamma slider
Fixed Vickie’s top becoming invisible sometimes
Fixed some cabinets having different color doors
Fixed upstairs doors having different colors in shading
Tweaked the lighting in the menu
Frank can no longer get stuck in the bathroom during the concussion route — FRANK SMASH
Katherine will always be able to leave the bathroom, regardless of progression/failure of “Follow your calling.
Brittney will no longer follow Steph at/in situations that wouldn’t allow for it.
Steph will approach the “Kat sick” situation without the player if needed — after 500 seconds since Kat entered the bathroom.
Fixed an issue with a graphical trailing effect in the Anti-Aliasing
Fixed an issue with light bleeding into the garage from the bedroom
Fixed an issue in the Custom Story Creator where values would default to “Amy”
Fixed an issue where characters would sometimes spin in place after a sex act
Fixed an issue where characters wouldn’t get re-dressed correctly after getting out of the hot tub if another character sat there before they left the area
Fixed an issue where sometimes characters won’t go to an important location after a game load if they were blocked previously
Fixed an issue where Motion Blur settings are not remembered correctly
Fixed an issue where saving a game with the file-name “1” or “2” caused a crash on load
Fixed an issue where Frank sometimes couldn’t see you through the liquor cabinet door
Fixed an issue where the escape menu can get stuck on the screen
Fixed an issue where the save menu takes a reaaaaaaallly long time to come up
Fixed an issue where Amy would have the bag in her hand on a game load
ChangeLocation events are now logged to the Debug Log
Beer Pong balls can no longer be grabbed in mid-air when in the middle of a practice game
Fixed a bug that was preventing Beer Pong balls from spawning in the right place or always returning to their container/spawner
Minor tweaks to beer pong and minigame physics attributes
Tweaked kitchen and slider door colliders in order to prevent small items from getting stuck or disappearing
Various ChangeLocation events and their reasons for occurring are now logged in the debug log
Further save/load game naming convention and file system constraints added to prevent some of the rarer Save/Load issues
Tweaked NoLoitering zone sizes to better reflect the geometry of high-traffic areas that the NoLoitering AI uses to prevent pathing “traffic jams”
Changed NoLoitering behavior to take into account a wider array of possible character states
Any characters put into an indisposed state (like concuss or drunk) will now eventually return to normal
Fixed disappearing characters during sex scenes sometimes
Fixed some clothing clipping through characters
Fixed a bug that was causing beer pong items to move or clip into each other upon loading a saved game
Overwriting a save game will now properly overwrite or add to the Photos collection attached to that save
Debug Log now correctly Logs True/False Values for EventTriggers -> Set Enabled
Saving and Loading a game Named ‘1’, ‘2’, etc. that had pictures attached no longer causes a hangs or crashes on the Loading screen
Debug Log timestamps now shown in the in-game debug window
All debug log timestamps are now evenly formatted
Tweaked areas of the house that would force a change in character location due to excessive loitering, and these events are now logged in the debug log
Added a state where characters will not slow down when approaching their move target
Fixed a rare issue where the game would crash when loading the game
Fixed some areas where NPCs were getting stuck when pathfinding
Fixed an issue with the hand cursor where it would sometimes disappear
Added a response from Ashley if you give her beer before you “meet” her
Fixed an issue where Kat would drop dialogue if you ask her to take a nude photo and you haven’t used the Camera on the SD card yet, but they are both in your inventory
Beer pong balls return to the spawner/container area after being used after a short delay, regardless of if they miss or score
Added a help text radial option to give instructions for how to play
If the beer pong container does not detect that enough playable balls are present, it will spawn more upon starting a new practice session
Further tweaked handcursor grab collider + grab functionality to improve player’s ability to pick up small objects
Fixed an issue that was causing character state transitions to be logged incorrectly in the debug log
Fixed minor bugs in command console combat command and miscellaneous feedback responses
Debug Log now properly logs all information for Clothing and SendEvent game events

Categories
Dev Blog

House Party 0.10.3 Released to Beta Testers

 
Hey Guys,
 
If you are already a Beta Patron or would would like to learn how to become one click here.
 
Here’s House Party 0.10.3 Beta.  Lots of cool updates in this one including some of the new sex animations we are introducing into the pipeline.  We haven’t tweaked them out completely yet, but we left them enabled so you guys can get a taste.  Also, some Stephanie story fixes and some aesthetics.  Enjoy!
 
CHANGE LOG:
 

Added new Missionary Sex Animations
Added new Doggiestyle Sex Animations
Added new Cowgirl Sex Animations
Adjusted Stephanie’s stories so as not to disrupt other opportunities
Any characters put into an indisposed state (like concuss or drunk) will now eventually return to normal
Added polish to all new content
Added new Staircase lamp
Added 2 new standing lamps
Added new frank lamp
Added new nightstand lamps
Added paint covered Stephanie
Added paint covered bag
Changed scene lighting
Changed hot tub reflections to be more accurate
Optimized post processing
Optimized/reduced performance on reflections
Fixed disappearing characters during sex scenes sometimes
Fixed some clothing clipping trough characters
Fixed a bug that was causing beer pong items to move or clip into each other upon loading a saved game
Beer pong balls can no longer be accidentally grabbed out of cups between scoring and resetting their position
Fixed a bug that allowed the player to become detached from the beer pong table and move around with partial and unexpected levels of camera control
Overwriting a save game will now properly overwrite or add to the Photos collection attached to that save
Debug Log now correctly Logs True/False Values for EventTriggers -> Set Enabled
Saving and Loading a game Named ‘1’, ‘2’, etc. that had pictures attached no longer causes a hangs or crashes on the Loading screen
Debug Log timestamps now shown in the in-game debug window
All debug log timestamps are now evenly formatted
Tweaked areas of the house that would force a change in character location due to excessive loitering, and these events are now logged in the debug log
Fixed typos in the UI

Categories
Dev Blog House Party

House Party Celebrates Over 300,000 Sales in its First Year!

Hey everybody,
 
It’s me, Bobby.  I don’t make too many posts to the dev blog these days as I’m super busy with working on the game and managing the company, but I just wanted to make this post myself to announce that House Party, in its first year, has sold over 300,000 copies!  On top of that, the game has held a “Very Positive” review rating on Steam throughout the entire year.  I am so thankful that my silly little idea has brought such laughter and entertainment to so many people.
 
What an amazing ride it’s been. I started House Party in early 2015.  There I was, just a solo dev trying to do something different; something that’s never been done before.  Creating a full-on 3D game by yourself is no easy task, and I had to learn a lot about game development and graphics.  These were things that me, being a programmer, knew little about.  Taking on a project of this magnitude however, I got a crash course.  Of course I didn’t do things correctly the first time around, and in some cases, not even the second time around.  There was a lot of trial and error.
 
Eventually I got something that sort of resembled a game, and I created a Patreon account.  I was so amazed by how quickly people started supporting the project and getting behind my idea.  By early 2017, I had several hundred supporters!  Then in February of that same year, something crazy happened.
 
I saw a video go up from a YouTuber by the name of TurkVanGogH GameZ, and he was playing MY game!  A week later, another streamer called Kubz Scouts was playing it!  Then another streamer and all-around cool guy, MeatyLock was playing my game!  Captain Sauce, Gloom, MattShea, JackSepticEye, Azzyland, Pewdiepie!  Holy shit, my game was everywhere! 
 
The game wasn’t ready though!  I had SO much work to do before it was going to be ready.  I didn’t want to miss this opportunity however, so I pushed to release the game in Early Access on Steam, even though it was still very premature.  The initial reception was amazing, and the game sold well over 30,000 copies in its first several weeks.
 
Then we had the Steam removal incident, and I thought maybe that was the end.  I figured this roller-coaster ride was over!  Steam was being super cool about it though, and we talked it out and came to an agreement of how the game could be modified so that they could sell it on the Steam store, and within days, the game was back up and running.  Of course, it’s removal and return prompted all kinds of media attention and articles and just buzz in general, so the game was selling like crazy again!
 
I figured I should hire a team.  I wanted to put the money I was making back into this product to make it the game I wanted it to be.  The game was still so buggy, un-optimized, and well… ugly!  I’ve since hired three 3D modelers, a QA, a Manager of Operations, and a writer.  We became a team of seven, and we diligently pushed out updates to the game almost monthly, and continue to do so on a regular basis.
 
The game has made leaps and bounds since it’s Early Access release.  We still have a lot to do.  In fact the game was in such infancy when it started getting popular that some of the YouTubers playing the game were just poking fun at how awful the game was.  They were right, but people also saw potential in what the game could be.  Today, it’s running, playing, and looking SO much better, and my awesome team is committed to making it the best it can be!  More recently, we have had even more really influential YouTubers picking up the game such as Nerd Cubed, Achievement Hunters, Game Grumps, and Just Greg.  The list goes on and on.  And that brings us to today, where we’re celebrating over 300,000 sales of the game since that Early Access launch.  Just amazing.  I am so thankful to every single one of you who bought a copy of the game and supported me on Patreon.  My team and I are dedicated to keeping up with those updates, and are also working on a new project we are slated to start later this year.
 
To All of Our Supporters:
 
Thank you guys SO much!  I never dreamed that when I started this project, I would be sitting here announcing this milestone.  You have made it possible for me to devote myself to this hobby project and really shape and mold this into something.  I am no longer a solo indie developer because of you.  Eek! Games is now a team of developers, all of whom are lending their talents and molding a shoddy alpha product into an actual game.  You all made that happen, and for that I am eternally grateful.  Because of you, we are now working with Take One Motion Capture Studios who are most famous for the Witcher 3 animations, and several other AAA titles.  We are also working hands on with Unity, and utilizing their business services to help optimize and enhance the game.  And most recently, we’ve started working with Mimic Productions, who are most famous for their work on the Avatar movie, and they will be helping us to give the characters a once-over, and bring the best user-experience that we can to House Party.
 
To all the Haters:
 
Of course, no success can be had without hate.  And boy, oh boy do we have haters.  There have been people who have attacked the game over the course of the last year, called for its removal from Steam, called for it to be banned, and have made assumptions and said hateful things about the game and about me for developing it.  It blows my mind the double-standard we have where so many television shows, ripe with sex and in a lot of cases, much more adult-themed nature air on television unchecked, but my game, just because it’s a video game, and involves cartoons having sex, received such controversy.  We also have SO many games already with gratuitous violence and mass-murder, but I showed a penis, so clearly I’m out of my mind.
 
The game has also been called misogynistic, and so in turn, I must be misogynistic (despite the game containing gay scenes and both women and men in empowering positions as well as submissive).  Some of the people saying these things call themselves “journalists” and “critics”, and it amazes me that they can hold such titles while at the same time being so one-sided, closed minded and oblivious.  This game is first and foremost, a comedy.  Every scenario in the game is meant to be funny and absurd, and also lead to some type of debauchery.  Why shouldn’t we have a game that simulates walking into a group of people you just met and exposing yourself or acting like a complete ass?  We make that the player’s choice in House Party, and allow the player to see the consequences that come from being that guy, or by taking the nice guy route.  That’s what fiction is about.  It’s meant to be offensive sometimes, and portray fantasy scenarios that nobody would ever repeat or mimic in reality.  The very last way that this game should be taken, is seriously.   Maybe I’m just taking it for granted, because it comes so naturally for me, to separate reality from fiction, that this should be obvious… or maybe I just expect too much.
 
Mind you, I can take a bad review, and you can tell me my game is unfunny, badly written, badly programmed, badly optimized, and whatever else, all day long.  I can respect a review like that, and I even agree, as I mentioned earlier, that I have a lot more work to do on this title.  There have been many positive reviews of the game also, and some negative reviews that were totally fair.  However, I have to question the mindset of somebody when they make blanket judgement and assumptions about me, my team, and the 300,000+ people who purchased my game, a work of fiction intended as comedy.  I don’t really even need to defend myself from a statement like that because it comes off so arrogant and “holier than thou”.  Honestly, I should probably thank these people for giving the game any attention whatsoever, because their coverage contributed to the game’s success, but at the same time I know that these people meant for the opposite to happen and wanted this game to fail, but failed to understand that not everybody thinks like they do, and so the reverse happened, and the game became a success despite their best efforts.
 
Look guys, I just like to make funny games, and I will continue to make games based around what I think is funny.  I’m not making any political statements, or exposing recesses of my depraved psyche.  I’m just having fun writing a game about being trapped in a house with a bunch of psychopaths in absurd situations and all the while trying to score.  That’s funny to me, and that’s as deep as it goes, sorry.  If you can’t handle that, that’s on you.  Unfortunately for you however, thanks to the success of our Early Access launch, you’ll be seeing a lot more from Eek! Games in the near future!  Cheers!
 
Bobby
 
 

Categories
Dev Blog

House Party 0.10.2 Released to Beta Testers

Hey guys!
 
If you are already a Beta Patron or would would like to learn how to become one click here.
 
Here’s House Party 0.10.2 Beta.  This includes the conclusion of Stephanie’s story, and it is mostly voice acted.  We still have a few more lines to commission out, but for the most part, it’s all there.  We will be Beta testing over the next few days and decide whether or not we need another Beta version before we release a new stable release, but until then, enjoy!
 
CHANGE LOG:
 

You can now go “All the Way” with Stephanie in her ending
“Special Tutor” Added refinement to the 4 new endings, ensuring that failing any of Stephanie’s new quests won’t necessarily fail other quests
Added 5+ lines between Katherine and Stephanie (Some currently unvoiced.)
All around polish to the current state of Stephanie’s revamp–including Frank’s head-butt scene.
Added new voice acting for Stephanie, Katherine, Derek, Madison, and Frank
Added a new kitchen light
Added new standing lamps
Added a state where characters will not slow down when approaching their move target
Fixed a rare issue where the game would crash when loading the game
Fixed various bugs in Stephanie’s new story content
Fixed some areas where NPCs were getting stuck when pathfinding
Fixed an issue with the hand cursor where it would sometimes disappear
Added a response from Ashley if you give her beer before you “meet” her
Fixed an issue where Kat would drop dialogue if you ask her to take a nude photo and you haven’t used the Camera on the SD card yet, but they are both in your inventory
Beer pong balls return to the spawner/container area after being used after a short delay, regardless of if they miss or score
Added a help text radial option to give instructions for how to play
If the beer pong container does not detect that enough playable balls are present, it will spawn more upon starting a new practice session
Further tweaked handcursor grab collider + grab functionality to improve player’s ability to pick up small objects
Fixed an issue that was causing character state transitions to be logged incorrectly in the debug log